Games
Learning games, on shelves.
Browse every game a family can play together, from Pre-K to Grade 8: what each one is, how it goes, and what it grows. Planning and playing need a family account.
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How games work
Your part, in plain words
Every game says what your child practises, what to listen for and what your part is. You do not need to be a teacher.
Off the screen, too
Many are played at the kitchen table, in the garden or on a walk, and each one says whether it uses a screen.
Their Pet beside them
On the screen, your child's Pet sits beside the game: it notices what they did, asks a question when they are stuck and cheers when they finish.
Into your week
Each game names the grades it suits, from Pre-K to Grade 8, and any one can go into your child's plan for the week.
A grandfather and his grandson count coins into rows at the kitchen table, side by side.
Geography
- Animal atlas: Put animals on the world map and learn the continents.
- Hot or cold?: Why some places are hot and others are cold.
- Landform builder: Build mountains and rivers, then see water shape the land.
- Me on the map: Where I live, from my room out to the planet.
- My map: The words for where things are, then a first map.
- Puzzle map: Your own country, piece by piece, with a reason for each.
- River to the sea: Follow a leaf downhill, all the way to the sea.
- Rivers of the world: Where the great rivers run, from the hills to the sea.
- Same place, four maps: One town, four maps, and what each map is for.
- Time-zone call: Why it is bedtime somewhere when it is breakfast here.
- Treasure walk: Read a map on a real walk and find the treasure.
- What time is it there?: Your child works out what time it is on the other side of the world, and why.
- Where did this come from?: The world is in your kitchen: every label is a place, and your child finds it on the map.
- Where in the world is Pip?: Read the clues on a postcard and find where the Pet went.
- Who can get there?: See a familiar walk through someone else's eyes.
- Wonders of the world: Famous places of the world, one true thing each.
History
- Ask a grown-up: A real interview with someone who was small long ago.
- Before the headline: Coming first is not the same as causing, checked card by card.
- Build it like they did: Build what people long ago built, then test it.
- Detective of the past: Look closely first, then say how you know.
- Every year: The year as a wheel, with your family's days on it.
- Family tree of names: The people before your child, in order, by name.
- My day in order: First, next and last, in the shape of their own day.
- Older or newer?: Tell older from newer by the clues, not a guess.
- One event, two front pages: Tell a point of view from something made up.
- The one-shelf museum: A museum on one real shelf, and a visitor who learns from it.
- Then and now: Some things change, some stay, and there is a reason.
- Time capsule: A box for next year, and proof of what changed.
- Timeline of everything: A line of time with your child in the middle of it.
- Walk in their shoes: Stand where someone long ago stood, with what they knew.
- What happened next?: Coming after is not the same as caused by, checked card by card.
- When I was little: Your child's own life, in a line from baby to now.
Science
- Big and small (dinosaurs): Was a dinosaur bigger than your car? Your child finds out.
- Circuit rescue: Your child finds the break and lights the bulb again.
- The nest (dinosaurs): From a dinosaur's nest to the birds outside your window.
- Grow it: A real bean on the sill, and a daily look at what changed.
- Kitchen changes: Real changes on your worktop, and whether they go back.
- Light around corners: Aim a torch beam round a corner with a mirror.
- Magnet hunt: A real magnet, a hunt round the house, and a rule.
- Meat, or plants?: What an animal eats is written on its mouth.
- Moon diary: Two minutes at bedtime, and the moon's pattern appears.
- Our solar system: The sun and its planets, in order, at their true sizes.
- Paper carries a load: One sheet of paper, folded right, holds a pile of coins.
- Pet, or wild?: Who feeds it? One question sorts the animals.
- Plant-eater or meat-eater? (dinosaurs): Your child reads a dinosaur's teeth to find its dinner.
- Pull one out: Your child reads a food web and follows what changes when one plant or animal is taken out.
- Ramp race: A fair test with a toy car and a pile of books.
- Read the rocks: Your child reads a cliff of rock layers from the bottom up and sees what the fossils and the rocks say about Earth's past.
- Same spot, four seasons: One favourite place, visited each season, and what changed.
- Seed to plate: What a seed needs, and how a bean becomes new beans.
- Shadow tracker: Your child finds a pattern in the sky for themselves.
- Sink or float?: Guess, try it in real water, and see what happens.
- Sort the zoo: Your child sorts the things from their own storybooks: alive or not, then animal or plant.
- Sound safari: Your child finds out that every sound is something moving.
- The moths on the tree: Your child sees where a moth's colour comes from and how the birds change a whole population over the years.
- The night sky: Look up, find a shape, and learn its name.
- The sun's path: the zodiac: The year as a ring of star shapes the sun passes through.
- Two windows: A call to someone far away becomes a look at the world.
- Weather window: A daily look at the sky becomes a pattern.
- What do you notice?: Your child learns to look closely and ask a question.
- What lives in the pond?: Find the pond's living things, and one true fact about each.
- Where does it go?: Your child follows air, food and blood through the body and sees how the parts work together.
- Where the ice goes: Follow one real ice cube and find where the water goes.
- Who is faster?: Your child races the animals, with their own real speed.
- Who lives here?: A loop of string on the ground becomes a small world.
Math
- Balance the beast: Keep the scale level and find what is in the box.
- Below zero: Your child reads and moves through numbers below zero the way a lift, a thermometer and a diver do.
- Build my room: Your child measures their own room, and the Pet's room changes to match.
- Bundle builders: Ten loose sticks and one bundle of ten are the same ten.
- Cover without gaps: Same tiles, new shape: your child sees what area means.
- Feed the crowd: Your child keeps a recipe's mix the same at any size, the way a cook does.
- Pizza fractions: Fractions make sense, one slice at a time.
- Half for you, half for me: Fair shares at the table, and what to do with one left over.
- How many do you think?: A feel for how big a number is, and that a guess can be off and still be useful.
- Keep the boat level: Load the boat so it floats level, and find that far out tips it more.
- Lemonade stand: Your child runs the stand and gives change like a shopkeeper.
- Make the amount: The same amount, made two ways with real coins.
- Measure me: Hands, then string, then a tape: how tall is everyone?
- Number hunt: Real numbers from your street, put in order.
- Pattern parade: Your child hears a rule, keeps it going, then makes one.
- Secret rule machine: Your child finds a machine's secret rule, then tests it on a number it has not seen.
- Snack count: A number becomes an amount your child can hold.
- Sock sort: Your child makes a rule, keeps it, and counts the piles.
- How many?: Seeing seven at a glance, without counting one by one.
- The Pet's shop: Money maths that buys something real for the Pet's room.
- The picture that fooled us: Your child reads a chart's numbers before its picture, and spots when the picture does not match them.
- What time is it?: Reading a clock with hands, and the minutes until dinner.
- Which one doesn't belong?: Your child looks closely and says why, in their own words.
- Which one doesn't belong? Together: Maths talk on a call with someone who loves your child.
Reading
- The clue board: A quiz board of pictures from your child's storybooks, cleared together, with no points and no clock.
- Find it at home: Your child finds the things from their storybooks in your own home.
- Memory pairs: Your child finds the pairs among pictures from their own storybooks, and, from Grade 1, matches each picture to its word.
- Name it: Your child names the things from their storybooks in your family's language, with someone who speaks it.
- Prove it: Your child checks a claim against what a passage really says, and finds the sentence that proves it.
- Sound it: Your child hears which words start with the same sound, using the pictures from their storybooks.
- Spell it: Your child spells the names of things from their own storybooks, one letter at a time.
- Story order: Your child puts a story they have read back in order and tells it in their own words.
- The Pet's first draft: Your child edits a short paragraph so it makes its point clearly, in order, and for the right reader.
Music & arts
- My piece: Practice that belongs to your child, with no timer and no streak.