Homeschool activities by grade
Homeschool activities for Grades 1 and 2
In Grades 1 and 2 children start to explain what they see. These activities build place value, money and telling the time, test ramps, magnets and floating, draw maps and timelines, and ask grandparents what life used to be like.
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Games
Geography
- Animal atlas: Put animals on the world map and learn the continents.
- Hot or cold?: Why some places are hot and others are cold.
- Landform builder: Build mountains and rivers, then see water shape the land.
- Me on the map: Where I live, from my room out to the planet.
- My map: The words for where things are, then a first map.
- Rivers of the world: Where the great rivers run, from the hills to the sea.
- Time-zone call: Why it is bedtime somewhere when it is breakfast here.
- Treasure walk: Read a map on a real walk and find the treasure.
- Where in the world is Pip?: Read the clues on a postcard and find where the Pet went.
- Who can get there?: See a familiar walk through someone else's eyes.
- Wonders of the world: Famous places of the world, one true thing each.
History
- Ask a grown-up: A real interview with someone who was small long ago.
- Before the headline: Coming first is not the same as causing, checked card by card.
- Every year: The year as a wheel, with your family's days on it.
- Family tree of names: The people before your child, in order, by name.
- Older or newer?: Tell older from newer by the clues, not a guess.
- One event, two front pages: Tell a point of view from something made up.
- The one-shelf museum: A museum on one real shelf, and a visitor who learns from it.
- Then and now: Some things change, some stay, and there is a reason.
- Time capsule: A box for next year, and proof of what changed.
- When I was little: Your child's own life, in a line from baby to now.
Science
- A bean in a jar: A bean your child grew, and their drawing of its root.
- A bird feeder: A bird feeder your child made, hanging level, and a week of birds counted.
- A cardboard dinosaur: A cardboard stegosaurus that stands on its own.
- A cardboard house: A box house for a real toy, built to pass a test.
- A cup telephone: A cup telephone your child made and tested, and the counts that show which string carries a whisper best.
- Boats that hold the most: A foil boat your child improved by testing, and the numbers to show it.
- Fruit faces: A smiling face your child made from fruit, and then ate.
- Keep the ice: A test your child ran on real ice, and a record of which wrap kept it longest.
- Leaf rubbings and pressed flowers: Crayon rubbings of three leaves and two pressed flowers, made by your child.
- What a magnet can pull: Your child finds out for themselves what a magnet pulls, how far its pull reaches, and how it makes a needle point roughly north and south.
- A marble run: A marble run your child built and fixed until the marble lands in the cup.
- A parachute that lands softly: A parachute your child made that lands a peg softly, and the drops that show why.
- Shadow puppets: A shadow puppet your child made, and a shadow they can make twice as big on purpose.
- Big and small (dinosaurs): Was a dinosaur bigger than your car? Your child finds out.
- Circuit rescue: Your child finds the break and lights the bulb again.
- The nest (dinosaurs): From a dinosaur's nest to the birds outside your window.
- Grow it: A real bean on the sill, and a daily look at what changed.
- Kitchen changes: Real changes on your worktop, and whether they go back.
- Light around corners: Aim a torch beam round a corner with a mirror.
- Magnet hunt: A real magnet, a hunt round the house, and a rule.
- Meat, or plants?: What an animal eats is written on its mouth.
- Moon diary: Two minutes at bedtime, and the moon's pattern appears.
- Our solar system: The sun and its planets, in order, at their true sizes.
- Paper carries a load: One sheet of paper, folded right, holds a pile of coins.
- Pet, or wild?: Who feeds it? One question sorts the animals.
- Plant-eater or meat-eater? (dinosaurs): Your child reads a dinosaur's teeth to find its dinner.
- Ramp race: A fair test with a toy car and a pile of books.
- Same spot, four seasons: One favourite place, visited each season, and what changed.
- Seed to plate: What a seed needs, and how a bean becomes new beans.
- Shadow tracker: Your child finds a pattern in the sky for themselves.
- Sink or float?: Guess, try it in real water, and see what happens.
- Sound safari: Your child finds out that every sound is something moving.
- The night sky: Look up, find a shape, and learn its name.
- Two windows: A call to someone far away becomes a look at the world.
- Weather window: A daily look at the sky becomes a pattern.
- What do you notice?: Your child learns to look closely and ask a question.
- What lives in the pond?: Find the pond's living things, and one true fact about each.
- Where the ice goes: Follow one real ice cube and find where the water goes.
- Who is faster?: Your child races the animals, with their own real speed.
- Who lives here?: A loop of string on the ground becomes a small world.
Reading
- Our family recipe card: A family recipe written down by your child, that someone else made from the card.
- Kindness cards for the street: Three cards your child made for real people nearby, and gave with you.
- A sock puppet and a two-minute show: A sock puppet your child made, and a show they put on for you.
- The clue board: A quiz board of pictures from your child's storybooks, cleared together, with no points and no clock.
- Find it at home: Your child finds the things from their storybooks in your own home.
- Memory pairs: Your child finds the pairs among pictures from their own storybooks, and, from Grade 1, matches each picture to its word.
- Name it: Your child names the things from their storybooks in your family's language, with someone who speaks it.
- Sound it: Your child hears which words start with the same sound, using the pictures from their storybooks.
- Spell it: Your child spells the names of things from their own storybooks, one letter at a time.
- Story order: Your child puts a story they have read back in order and tells it in their own words.
Math
- Origami: a boat, a frog, a crane: A paper model your child folded that works: a boat that stands, a frog that jumps, a crane that flaps.
- Paper weaving: A woven paper mat with a pattern your child chose and kept going.
- Potato and leaf prints: A row of potato and leaf prints that repeats, made by your child.
- Build my room: Your child measures their own room, and the Pet's room changes to match.
- Bundle builders: Ten loose sticks and one bundle of ten are the same ten.
- Cover without gaps: Same tiles, new shape: your child sees what area means.
- Half for you, half for me: Fair shares at the table, and what to do with one left over.
- How many do you think?: A feel for how big a number is, and that a guess can be off and still be useful.
- Keep the boat level: Load the boat so it floats level, and find that far out tips it more.
- Lemonade stand: Your child runs the stand and gives change like a shopkeeper.
- Make the amount: The same amount, made two ways with real coins.
- Measure me: Hands, then string, then a tape: how tall is everyone?
- Number hunt: Real numbers from your street, put in order.
- Pattern parade: Your child hears a rule, keeps it going, then makes one.
- Secret rule machine: Your child finds a machine's secret rule, then tests it on a number it has not seen.
- How many?: Seeing seven at a glance, without counting one by one.
- The Pet's shop: Money maths that buys something real for the Pet's room.
- What time is it?: Reading a clock with hands, and the minutes until dinner.
- Which one doesn't belong?: Your child looks closely and says why, in their own words.
- Which one doesn't belong? Together: Maths talk on a call with someone who loves your child.
Music & arts
- A shaker and a rubber-band guitar: Two instruments your child made, and a high note and a low one they found by ear.
- My piece: Practice that belongs to your child, with no timer and no streak.