Homeschool activities by grade
Homeschool activities for Grades 3 and 4
Grades 3 and 4 bring bigger ideas: fractions, area, estimating, circuits, landforms, rivers, and two accounts of one event. Each activity has a version for this band and says what your child should be able to explain.
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Games
Geography
- Animal atlas: Put animals on the world map and learn the continents.
- Hot or cold?: Why some places are hot and others are cold.
- Landform builder: Build mountains and rivers, then see water shape the land.
- Me on the map: Where I live, from my room out to the planet.
- Puzzle map: Your own country, piece by piece, with a reason for each.
- River to the sea: Follow a leaf downhill, all the way to the sea.
- Rivers of the world: Where the great rivers run, from the hills to the sea.
- Time-zone call: Why it is bedtime somewhere when it is breakfast here.
- Treasure walk: Read a map on a real walk and find the treasure.
- Where did this come from?: The world is in your kitchen: every label is a place, and your child finds it on the map.
- Where in the world is Pip?: Read the clues on a postcard and find where the Pet went.
- Who can get there?: See a familiar walk through someone else's eyes.
- Wonders of the world: Famous places of the world, one true thing each.
History
- Ask a grown-up: A real interview with someone who was small long ago.
- Before the headline: Coming first is not the same as causing, checked card by card.
- Build it like they did: Build what people long ago built, then test it.
- Detective of the past: Look closely first, then say how you know.
- Older or newer?: Tell older from newer by the clues, not a guess.
- One event, two front pages: Tell a point of view from something made up.
- The one-shelf museum: A museum on one real shelf, and a visitor who learns from it.
- Then and now: Some things change, some stay, and there is a reason.
- Time capsule: A box for next year, and proof of what changed.
- Timeline of everything: A line of time with your child in the middle of it.
Science
- A bird feeder: A bird feeder your child made, hanging level, and a week of birds counted.
- Bread in a bag: A small loaf your child measured, mixed and watched rise.
- A cardboard dinosaur: A cardboard stegosaurus that stands on its own.
- A cardboard house: A box house for a real toy, built to pass a test.
- A cup telephone: A cup telephone your child made and tested, and the counts that show which string carries a whisper best.
- Boats that hold the most: A foil boat your child improved by testing, and the numbers to show it.
- Keep the ice: A test your child ran on real ice, and a record of which wrap kept it longest.
- Leaf rubbings and pressed flowers: Crayon rubbings of three leaves and two pressed flowers, made by your child.
- What a magnet can pull: Your child finds out for themselves what a magnet pulls, how far its pull reaches, and how it makes a needle point roughly north and south.
- A marble run: A marble run your child built and fixed until the marble lands in the cup.
- A parachute that lands softly: A parachute your child made that lands a peg softly, and the drops that show why.
- A periscope from two cartons: A periscope your child built that sees over the sofa, and the light's path to explain it.
- A rain gauge and a week of weather: A rain gauge your child made, and a week of rain measured.
- Ripples in a tray: A tray of water, a bottle cap and a measured answer to whether the water travels with a ripple.
- Shadow puppets: A shadow puppet your child made, and a shadow they can make twice as big on purpose.
- A soil sponge: Three soils tested side by side by your child, and an answer to which holds the most water.
- A sundial: A sundial your child made that tells the time the next day.
- Circuit rescue: Your child finds the break and lights the bulb again.
- The nest (dinosaurs): From a dinosaur's nest to the birds outside your window.
- Grow it: A real bean on the sill, and a daily look at what changed.
- Kitchen changes: Real changes on your worktop, and whether they go back.
- Light around corners: Aim a torch beam round a corner with a mirror.
- Magnet hunt: A real magnet, a hunt round the house, and a rule.
- Meat, or plants?: What an animal eats is written on its mouth.
- Moon diary: Two minutes at bedtime, and the moon's pattern appears.
- Our solar system: The sun and its planets, in order, at their true sizes.
- Paper carries a load: One sheet of paper, folded right, holds a pile of coins.
- Pet, or wild?: Who feeds it? One question sorts the animals.
- Plant-eater or meat-eater? (dinosaurs): Your child reads a dinosaur's teeth to find its dinner.
- Ramp race: A fair test with a toy car and a pile of books.
- Same spot, four seasons: One favourite place, visited each season, and what changed.
- Shadow tracker: Your child finds a pattern in the sky for themselves.
- Sound safari: Your child finds out that every sound is something moving.
- The night sky: Look up, find a shape, and learn its name.
- The sun's path: the zodiac: The year as a ring of star shapes the sun passes through.
- Two windows: A call to someone far away becomes a look at the world.
- Weather window: A daily look at the sky becomes a pattern.
- What do you notice?: Your child learns to look closely and ask a question.
- Where the ice goes: Follow one real ice cube and find where the water goes.
- Who is faster?: Your child races the animals, with their own real speed.
- Who lives here?: A loop of string on the ground becomes a small world.
Math
- A cardboard arcade game: An arcade game your child built from a box, that the family played.
- Origami: a boat, a frog, a crane: A paper model your child folded that works: a boat that stands, a frog that jumps, a crane that flaps.
- Balance the beast: Keep the scale level and find what is in the box.
- Build my room: Your child measures their own room, and the Pet's room changes to match.
- Bundle builders: Ten loose sticks and one bundle of ten are the same ten.
- Cover without gaps: Same tiles, new shape: your child sees what area means.
- Pizza fractions: Fractions make sense, one slice at a time.
- Half for you, half for me: Fair shares at the table, and what to do with one left over.
- How many do you think?: A feel for how big a number is, and that a guess can be off and still be useful.
- Keep the boat level: Load the boat so it floats level, and find that far out tips it more.
- Lemonade stand: Your child runs the stand and gives change like a shopkeeper.
- Make the amount: The same amount, made two ways with real coins.
- Measure me: Hands, then string, then a tape: how tall is everyone?
- Secret rule machine: Your child finds a machine's secret rule, then tests it on a number it has not seen.
- The Pet's shop: Money maths that buys something real for the Pet's room.
- What time is it?: Reading a clock with hands, and the minutes until dinner.
- Which one doesn't belong?: Your child looks closely and says why, in their own words.
- Which one doesn't belong? Together: Maths talk on a call with someone who loves your child.
Reading
- Our family recipe card: A family recipe written down by your child, that someone else made from the card.
- Kindness cards for the street: Three cards your child made for real people nearby, and gave with you.
- A sock puppet and a two-minute show: A sock puppet your child made, and a show they put on for you.
- The clue board: A quiz board of pictures from your child's storybooks, cleared together, with no points and no clock.
- Memory pairs: Your child finds the pairs among pictures from their own storybooks, and, from Grade 1, matches each picture to its word.
- Name it: Your child names the things from their storybooks in your family's language, with someone who speaks it.
- Spell it: Your child spells the names of things from their own storybooks, one letter at a time.
- Story order: Your child puts a story they have read back in order and tells it in their own words.
Music & arts
- A shaker and a rubber-band guitar: Two instruments your child made, and a high note and a low one they found by ear.